**Destruction AllStars (2021)** # What Is It? I was a junior engine programmer at Assemble Technology (a co-dev partner of Lucid Games) on the PS5 launch window title Destruction AllStars: A physics-based vehicle combat game with 16-player online multiplayer. The game was made with a heavily customised version of UE4. ![Trailer](https://www.youtube.com/watch?v=nNO1k5NCDOk) # Performance And Memory Analysis My main contribution to the project was profiling and analysing CPU performance and memory usage using both UE4 and PS5-specific tools. This work would often lead to bug fixes and optimisations at both the game and engine level. The issues that were uncovered were often complex and deep-rooted engine level problems. # Graphics Work I improved the performance and memory usage of photo mode by adding a simple depth buffer readback feature to the engine. I also fixed some graphics bugs and did a small amount of GPU profiling and performance analysis using PS5-specific tools.